When will DDO be released?
Sunday, July 31st, 2005When will DDO be released?
No announcement regarding a ship date has been made, though we are currently on schedule for release in the second half of 2005.
When will DDO be released?
No announcement regarding a ship date has been made, though we are currently on schedule for release in the second half of 2005.
EverQuest II has already touched over 500,000 players worldwide. A series of free updates have added over 1,600 quests and 60 zone versions since launch, as well as a vast array of features including in game email and a mentoring system. It is with this great success that Sony Online Entertainment is excited to introduce EverQuest II Desert of Flames, the first expansion pack for the company’s newest and critically acclaimed massively multiplayer online game EverQuest II. This expansion foretells of magnificent adventures and provides a rich future of in-depth gameplay that fans expect to find only in EverQuest II. Desert of Flames introduces two huge game extending features - the first PVP action for EverQuest II and for the first time in an MMO, players will be able to move vertically in the game world!
What is Dungeons & Dragons Online? Dungeons & Dragons Online (DDO) is a fun, action-packed, massively-multiplayer online role-playing game (MMORPG) that allows thousands of players to participate in a story-driven D&D campaign. DDO features swashbuckling adventures, betrayal and intrigue, and lots and lots of deep, dark, dangerous, trap-riddled dungeons.
Discover the first unique MMORPG world:
No zones, no loading time, all Dark and Light players within the same world
A complete, original and easy-to-use automated transportation and warp system
A medieval world of 15 000-square-mile of land (not including seas)
A strong emphasis on immersion thanks to a horizon view up to a distance of 30 miles away.
Fly in the air without restrictions with your own dragon, glider and parachute
Choose to explore whenever you want, no need to fight on a daily basis.
Hot spot management system: wherever you are in the huge world of DnLâ„¢ , you can call for or be asked for help to conquest, fight, defend.
Experience an unprecedented immersive environment :
Dynamic and unique weather management: a DnLâ„¢ day is 84 minutes…take time to watch sunrises, sunsets, the Milky Way and constellations!
480 days per year, with 4 seasons: real-time weather changes from snow to rain, to beautiful sunshine.
One sun, two moons and a constellation management system that changes according to the time of the year, and has influences upon crafting!
Global ecosystem: some monsters feed upon others, crop fields grow according to the seasons…
Original soundtrack : more than 12 music tracks, 1h30 of captivating music
A new medieval fantasy MMORPG where game design led to strong requirements: a game with a long lifespan, and advanced management options
An immediate sensation of freedom thanks to the unique world
Entirely dedicated to evolve according to gamers in-game decisions and strategies: DnLâ„¢ game rules will allow gamers to manage their own DnLâ„¢ storyline, create their own events to set their plans of conquest or fortresses attacks.
Six main game-play systems devoted to perpetual evolution through gamers’ actions
Fortress attacks governed by an open time-line per realm
Warrior NPCs you may hire to fight for you
Choose the Bandit Mode; become a soldier of fortune with an enhanced experience, but many risks at hand!
A deep storyline that allows rich and varied game options and opportunities
A Game-mastering team in five languages entirely dedicated to enhancing the role of players in a truly interactive scenario: English, French, German, Spanish and Italian
Master DnLâ„¢ while experiencing two evolving axies for every character: combat and social:
Choose whether you wish to specialize or not, in harmony with skill trees for every character
Rich career paths: choose between specialization and versatility
A political organization that allows you to become a lord, baron, count, duke, and even the king, by bargaining, negotiating… and being smart!
Trade skills and jobs are set up to allow you to develop your character without having to fight on a daily basis
A new resource discovery process
The combat system allows you to assault a fortress or to besiege sources of mana
Introducing a deep and addictive storyline
13 realms: three non-PvP kingdoms, ten kingdoms to conquer (PvP allowed)
12 races, 14 classes, 27 equipment slots per character and many specific slots per skill
The Gods’ history and characteristics are the roots of the Dark and Light universe. They create their race’s respective background and, according to Human beliefs, they influence races actions and choices, both in combat and craft
Technical features
300 000 polygons rendered per frame for the landscape, thanks to the exclusive Mafateâ„¢ 2.0 engine
EAXâ„¢ support and 7.1 compatible
Tree rendering enhanced by Bionaticsâ„¢ technology
The Shadowbane Development Section has been updated to reflect what will be included in the August Content Patch that is scheduled to go to the Game Servers early August as well as features and content we are looking to include in the months after. An excerpt from this update is below:
The following is scheduled for the August Content Patch:
Chat System Improvements - Various chat system improvements will be implemented to include a new Global and Class-Specific chat channels; note that you must belong to that Class to be able to access the Chat Channel (for example, a Ranger can only view and talk on the Ranger Channel). With this update, modifications have been made to the ignore list so it will now persist as well as a minor update to the death messages so they will be broadcast worldwide (note that this feature is easy to turn on and off).
Loreplay Server - A new server will be brought online that will contain limits on what Races and Classes can join a Guild Charter and only allowing guilds of the same Guild Charter Type to swear fealty to each other (meaning a High Court can only swear fealty to other High Courts). Furthermore, restrictions will be in place only allowing Nation Members to group together and disallowing the casting of peaceful powers on members of different Guild Charter Types (For example, a member of a Noble House can only cast peaceful powers on individuals in their Nation or in another Nation that is based on a Noble House guild charter). This server will not be brought online with the August Content Patch but will begin evaluation in the testing environment in the weeks after the August Patch is placed on the game servers.
Now you can experience the wonders of EverQuest II with this unique, easy-to-access 7 day trial. No credit card or subscription required.
Play the tutorial and explore the Isle of Refuge up to experience level 6. Discover the legendary action, countless hours of content and beauty of the world’s most successful massively multiplayer online franchise!
The shattering of the Gem of Immortality was the genesis of Ultima Onlineâ„¢. The shards created were perfect images of Sosaria. But with the essence of immortality seeping from the fragmented shards, the fabric of the universe began to unravel.
While mysterious guardian spirits are credited with the salvation of Sosaria, in actuality, the primal cooperative magic of the elves mended the world anew. Such an immense enterprise, weakened the fey folk significantly and they withdrew from the world and its affairs to restore themselves.
As self-proclaimed but severely drained protectors of the land, the elves watched in sorrow as plague swept through Yew and decimated the region, converting it to a foul swampland. Isolated and safe, the elves waited until the time was right to come forth again into the world…
Introducing Ultima Online: Mondain’s Legacy, the 7th exciting chapter in Ultima Online’s rich and storied history. Ultima Online: Mondain’s Legacy includes groundbreaking new features, including:
New Playable Race: Elves
Twisted New Enemies
New Dungeons
New Spellweaving Skill
New Quest System
Collections
Increased storage capacity
New Playable Race: Elves
Mysterious and powerful, a playable race of Elves will deliver a whole new way to explore and rediscover Sosaria. Along with a New Elf city, the following Elvin themed features have been added to assist the Elves in their return to Britannia:
New combat abilities
New architecture and housing tiles
New trainable mount
100s of new craftables
New wearables
New Elven City
And more!
You can start a new Elf character, or you can transform a human character into an Elf after a series of difficult trials and quests.
Twisted New Enemies
While the Elves bring the light of life unto the world, new enemies bring death, disease, destruction and corruption. These fouls beast include:
Chief Paroxysmus — a hideous disease-spewing walking pollution.
The Dread Unicorn - A noxious, twisted version of a once pure creature.
Lady Melisande - So foul, the mere sight of her causes humans to wretch.
Shimmering Effusion - A deadly light that appears when greed, evil and corruption are in the area.
10 other new monsters, Champion Spawns and Paragons.
New Dungeons
Nine new dungeons to explore
Rare treasures to claim
New Champion Spawns
New Paragons
New Peerless Monsters, quite literally, the toughest monsters ever put into UO.
New Spellweaving Skill
Groups of 2 to 5 skilled casters produce powerful magic that would be impossible for one mortal to command. The more participants in the spell circle, the more powerful the spells, which include:
Gift of Renewal
Immolating Weapon
Attune Weapon
Thunderstorm
Nature’s Fury
And many others.
New Quest System
New quest engine will provide 100s of quests and 100s of hours of gameplay. Rewards offered will be everything from minor artifacts and gold for simple quests to the ability to join the Elven race after a long arduous series of quests.
Collections
New cooperative collections including a Museum, Library and a Zoo. Completion of a cooperative collection results in rewards for everyone who contributed.
Increased storage capacity
Housing storage capacity will be increased by 20%
To Be Released Fall 2005
World of Warcraft continues to take the world by storm as it launches in yet another territory in Asia. On July 21, World of Warcraft goes on sale in Singapore, making the island nation the third territory in Asia to support World of Warcraft and the sixth region worldwide, after North America, Australia and New Zealand, Korea, Europe, and China. We welcome our friends from Singapore into the world of Azeroth and look forward to many great adventures together.
July 21, 2005
The World of Warcraft team is happy to announce the release of the new 1.6 content patch!
Highlights of patch 1.6:
Blackwing Lair - The new high level raid dungeon, and home of Nefarian the dragon.
The Darkmoon Faire traveling carnival
New Battlegrounds Battlemasters
And much more!